fix(go.sum): update ResolveSpec dependency to v1.0.87
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Vendored
+52
@@ -0,0 +1,52 @@
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// Copyright 2016 The Mellium Contributors.
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// Use of this source code is governed by the BSD 2-clause
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// license that can be found in the LICENSE file.
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package sasl
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import (
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"bytes"
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)
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var plainSep = []byte{0}
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var plain = Mechanism{
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Name: "PLAIN",
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Start: func(m *Negotiator) (more bool, resp []byte, _ interface{}, err error) {
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username, password, identity := m.credentials()
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payload := make([]byte, 0, len(identity)+len(username)+len(password)+2)
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payload = append(payload, identity...)
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payload = append(payload, '\x00')
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payload = append(payload, username...)
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payload = append(payload, '\x00')
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payload = append(payload, password...)
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return false, payload, nil, nil
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},
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Next: func(m *Negotiator, challenge []byte, _ interface{}) (more bool, resp []byte, _ interface{}, err error) {
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// If we're a client, or we're a server that's past the AuthTextSent step,
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// we should never actually hit this step.
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if m.State()&Receiving != Receiving || m.State()&StepMask != AuthTextSent {
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err = ErrTooManySteps
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return
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}
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// If we're a server, validate that the challenge looks like:
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// "Identity\x00Username\x00Password"
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parts := bytes.Split(challenge, plainSep)
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if len(parts) != 3 {
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err = ErrInvalidChallenge
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return
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}
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if m.Permissions(Credentials(func() (Username, Password, Identity []byte) {
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return parts[1], parts[2], parts[0]
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})) {
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// Everything checks out as far as we know and the server should continue
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// to authenticate the user.
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return
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}
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err = ErrAuthn
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return
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},
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}
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