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amcs/vendor/github.com/modelcontextprotocol/go-sdk/internal/jsonrpc2/conn.go
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fix(go.sum): update ResolveSpec dependency to v1.0.87
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27 KiB
Go

// Copyright 2018 The Go MCP SDK Authors. All rights reserved.
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
package jsonrpc2
import (
"context"
"errors"
"fmt"
"io"
"sync"
"sync/atomic"
"time"
"github.com/modelcontextprotocol/go-sdk/internal/json"
)
// Binder builds a connection configuration.
// This may be used in servers to generate a new configuration per connection.
// ConnectionOptions itself implements Binder returning itself unmodified, to
// allow for the simple cases where no per connection information is needed.
type Binder interface {
// Bind returns the ConnectionOptions to use when establishing the passed-in
// Connection.
//
// The connection is not ready to use when Bind is called,
// but Bind may close it without reading or writing to it.
Bind(context.Context, *Connection) ConnectionOptions
}
// A BinderFunc implements the Binder interface for a standalone Bind function.
type BinderFunc func(context.Context, *Connection) ConnectionOptions
func (f BinderFunc) Bind(ctx context.Context, c *Connection) ConnectionOptions {
return f(ctx, c)
}
var _ Binder = BinderFunc(nil)
// ConnectionOptions holds the options for new connections.
type ConnectionOptions struct {
// Framer allows control over the message framing and encoding.
// If nil, HeaderFramer will be used.
Framer Framer
// Preempter allows registration of a pre-queue message handler.
// If nil, no messages will be preempted.
Preempter Preempter
// Handler is used as the queued message handler for inbound messages.
// If nil, all responses will be ErrNotHandled.
Handler Handler
// OnInternalError, if non-nil, is called with any internal errors that occur
// while serving the connection, such as protocol errors or invariant
// violations. (If nil, internal errors result in panics.)
OnInternalError func(error)
}
// Connection manages the jsonrpc2 protocol, connecting responses back to their
// calls. Connection is bidirectional; it does not have a designated server or
// client end.
//
// Note that the word 'Connection' is overloaded: the mcp.Connection represents
// the bidirectional stream of messages between client an server. The
// jsonrpc2.Connection layers RPC logic on top of that stream, dispatching RPC
// handlers, and correlating requests with responses from the peer.
//
// Some of the complexity of the Connection type is grown out of its usage in
// gopls: it could probably be simplified based on our usage in MCP.
type Connection struct {
seq int64 // must only be accessed using atomic operations
stateMu sync.Mutex
state inFlightState // accessed only in updateInFlight
done chan struct{} // closed (under stateMu) when state.closed is true and all goroutines have completed
writer Writer
handler Handler
onInternalError func(error)
onDone func()
}
// inFlightState records the state of the incoming and outgoing calls on a
// Connection.
type inFlightState struct {
connClosing bool // true when the Connection's Close method has been called
reading bool // true while the readIncoming goroutine is running
readErr error // non-nil when the readIncoming goroutine exits (typically io.EOF)
writeErr error // non-nil if a call to the Writer has failed with a non-canceled Context
// closer shuts down and cleans up the Reader and Writer state, ideally
// interrupting any Read or Write call that is currently blocked. It is closed
// when the state is idle and one of: connClosing is true, readErr is non-nil,
// or writeErr is non-nil.
//
// After the closer has been invoked, the closer field is set to nil
// and the closeErr field is simultaneously set to its result.
closer io.Closer
closeErr error // error returned from closer.Close
outgoingCalls map[ID]*AsyncCall // calls only
outgoingNotifications int // # of notifications awaiting "write"
// incoming stores the total number of incoming calls and notifications
// that have not yet written or processed a result.
incoming int
incomingByID map[ID]*incomingRequest // calls only
// handlerQueue stores the backlog of calls and notifications that were not
// already handled by a preempter.
// The queue does not include the request currently being handled (if any).
handlerQueue []*incomingRequest
handlerRunning bool
}
// updateInFlight locks the state of the connection's in-flight requests, allows
// f to mutate that state, and closes the connection if it is idle and either
// is closing or has a read or write error.
func (c *Connection) updateInFlight(f func(*inFlightState)) {
c.stateMu.Lock()
defer c.stateMu.Unlock()
s := &c.state
f(s)
select {
case <-c.done:
// The connection was already completely done at the start of this call to
// updateInFlight, so it must remain so. (The call to f should have noticed
// that and avoided making any updates that would cause the state to be
// non-idle.)
if !s.idle() {
panic("jsonrpc2: updateInFlight transitioned to non-idle when already done")
}
return
default:
}
if s.idle() && s.shuttingDown(ErrUnknown) != nil {
if s.closer != nil {
s.closeErr = s.closer.Close()
s.closer = nil // prevent duplicate Close calls
}
if s.reading {
// The readIncoming goroutine is still running. Our call to Close should
// cause it to exit soon, at which point it will make another call to
// updateInFlight, set s.reading to false, and mark the Connection done.
} else {
// The readIncoming goroutine has exited, or never started to begin with.
// Since everything else is idle, we're completely done.
if c.onDone != nil {
c.onDone()
}
close(c.done)
}
}
}
// idle reports whether the connection is in a state with no pending calls or
// notifications.
//
// If idle returns true, the readIncoming goroutine may still be running,
// but no other goroutines are doing work on behalf of the connection.
func (s *inFlightState) idle() bool {
return len(s.outgoingCalls) == 0 && s.outgoingNotifications == 0 && s.incoming == 0 && !s.handlerRunning
}
// shuttingDown reports whether the connection is in a state that should
// disallow new (incoming and outgoing) calls. It returns either nil or
// an error that is or wraps the provided errClosing.
func (s *inFlightState) shuttingDown(errClosing error) error {
if s.connClosing {
// If Close has been called explicitly, it doesn't matter what state the
// Reader and Writer are in: we shouldn't be starting new work because the
// caller told us not to start new work.
return errClosing
}
if s.readErr != nil {
// If the read side of the connection is broken, we cannot read new call
// requests, and cannot read responses to our outgoing calls.
return fmt.Errorf("%w: %v", errClosing, s.readErr)
}
if s.writeErr != nil {
// If the write side of the connection is broken, we cannot write responses
// for incoming calls, and cannot write requests for outgoing calls.
return fmt.Errorf("%w: %v", errClosing, s.writeErr)
}
return nil
}
// incomingRequest is used to track an incoming request as it is being handled
type incomingRequest struct {
*Request // the request being processed
ctx context.Context
cancel context.CancelFunc
}
// Bind returns the options unmodified.
func (o ConnectionOptions) Bind(context.Context, *Connection) ConnectionOptions {
return o
}
// A ConnectionConfig configures a bidirectional jsonrpc2 connection.
type ConnectionConfig struct {
Reader Reader // required
Writer Writer // required
Closer io.Closer // required
Preempter Preempter // optional
Bind func(*Connection) Handler // required
OnDone func() // optional
OnInternalError func(error) // optional
}
// NewConnection creates a new [Connection] object and starts processing
// incoming messages.
func NewConnection(ctx context.Context, cfg ConnectionConfig) *Connection {
ctx = notDone{ctx}
c := &Connection{
state: inFlightState{closer: cfg.Closer},
done: make(chan struct{}),
writer: cfg.Writer,
onDone: cfg.OnDone,
onInternalError: cfg.OnInternalError,
}
c.handler = cfg.Bind(c)
c.start(ctx, cfg.Reader, cfg.Preempter)
return c
}
// bindConnection creates a new connection and runs it.
//
// This is used by the Dial and Serve functions to build the actual connection.
//
// The connection is closed automatically (and its resources cleaned up) when
// the last request has completed after the underlying ReadWriteCloser breaks,
// but it may be stopped earlier by calling Close (for a clean shutdown).
func bindConnection(bindCtx context.Context, rwc io.ReadWriteCloser, binder Binder, onDone func()) *Connection {
// TODO: Should we create a new event span here?
// This will propagate cancellation from ctx; should it?
ctx := notDone{bindCtx}
c := &Connection{
state: inFlightState{closer: rwc},
done: make(chan struct{}),
onDone: onDone,
}
// It's tempting to set a finalizer on c to verify that the state has gone
// idle when the connection becomes unreachable. Unfortunately, the Binder
// interface makes that unsafe: it allows the Handler to close over the
// Connection, which could create a reference cycle that would cause the
// Connection to become uncollectable.
options := binder.Bind(bindCtx, c)
framer := options.Framer
if framer == nil {
framer = HeaderFramer()
}
c.handler = options.Handler
if c.handler == nil {
c.handler = defaultHandler{}
}
c.onInternalError = options.OnInternalError
c.writer = framer.Writer(rwc)
reader := framer.Reader(rwc)
c.start(ctx, reader, options.Preempter)
return c
}
func (c *Connection) start(ctx context.Context, reader Reader, preempter Preempter) {
c.updateInFlight(func(s *inFlightState) {
select {
case <-c.done:
// Bind already closed the connection; don't start a goroutine to read it.
return
default:
}
// The goroutine started here will continue until the underlying stream is closed.
//
// (If the Binder closed the Connection already, this should error out and
// return almost immediately.)
s.reading = true
go c.readIncoming(ctx, reader, preempter)
})
}
// Notify invokes the target method but does not wait for a response.
// The params will be marshaled to JSON before sending over the wire, and will
// be handed to the method invoked.
func (c *Connection) Notify(ctx context.Context, method string, params any) (err error) {
attempted := false
defer func() {
if attempted {
c.updateInFlight(func(s *inFlightState) {
s.outgoingNotifications--
})
}
}()
c.updateInFlight(func(s *inFlightState) {
// If the connection is shutting down, allow outgoing notifications only if
// there is at least one call still in flight. The number of calls in flight
// cannot increase once shutdown begins, and allowing outgoing notifications
// may permit notifications that will cancel in-flight calls.
if len(s.outgoingCalls) == 0 && len(s.incomingByID) == 0 {
err = s.shuttingDown(ErrClientClosing)
if err != nil {
return
}
}
s.outgoingNotifications++
attempted = true
})
if err != nil {
return err
}
notify, err := NewNotification(method, params)
if err != nil {
return fmt.Errorf("marshaling notify parameters: %v", err)
}
return c.write(ctx, notify)
}
// Call invokes the target method and returns an object that can be used to await the response.
// The params will be marshaled to JSON before sending over the wire, and will
// be handed to the method invoked.
// You do not have to wait for the response, it can just be ignored if not needed.
// If sending the call failed, the response will be ready and have the error in it.
func (c *Connection) Call(ctx context.Context, method string, params any) *AsyncCall {
// Generate a new request identifier.
id := Int64ID(atomic.AddInt64(&c.seq, 1))
ac := &AsyncCall{
id: id,
ready: make(chan struct{}),
}
// When this method returns, either ac is retired, or the request has been
// written successfully and the call is awaiting a response (to be provided by
// the readIncoming goroutine).
call, err := NewCall(ac.id, method, params)
if err != nil {
ac.retire(&Response{ID: id, Error: fmt.Errorf("marshaling call parameters: %w", err)})
return ac
}
c.updateInFlight(func(s *inFlightState) {
err = s.shuttingDown(ErrClientClosing)
if err != nil {
return
}
if s.outgoingCalls == nil {
s.outgoingCalls = make(map[ID]*AsyncCall)
}
s.outgoingCalls[ac.id] = ac
})
if err != nil {
ac.retire(&Response{ID: id, Error: err})
return ac
}
if err := c.write(ctx, call); err != nil {
// Sending failed. We will never get a response, so deliver a fake one if it
// wasn't already retired by the connection breaking.
c.Retire(ac, err)
}
return ac
}
// Retire stops tracking the call, and reports err as its terminal error.
//
// Retire is safe to call multiple times: if the call is already no longer
// tracked, Retire is a no op.
func (c *Connection) Retire(ac *AsyncCall, err error) {
c.updateInFlight(func(s *inFlightState) {
if s.outgoingCalls[ac.id] == ac {
delete(s.outgoingCalls, ac.id)
ac.retire(&Response{ID: ac.id, Error: err})
} else {
// ac was already retired elsewhere.
}
})
}
// Async, signals that the current jsonrpc2 request may be handled
// asynchronously to subsequent requests, when ctx is the request context.
//
// Async must be called at most once on each request's context (and its
// descendants).
func Async(ctx context.Context) {
if r, ok := ctx.Value(asyncKey).(*releaser); ok {
r.release(false)
}
}
type asyncKeyType struct{}
var asyncKey = asyncKeyType{}
// A releaser implements concurrency safe 'releasing' of async requests. (A
// request is released when it is allowed to run concurrent with other
// requests, via a call to [Async].)
type releaser struct {
mu sync.Mutex
ch chan struct{}
released bool
}
// release closes the associated channel. If soft is set, multiple calls to
// release are allowed.
func (r *releaser) release(soft bool) {
r.mu.Lock()
defer r.mu.Unlock()
if r.released {
if !soft {
panic("jsonrpc2.Async called multiple times")
}
} else {
close(r.ch)
r.released = true
}
}
type AsyncCall struct {
id ID
ready chan struct{} // closed after response has been set
response *Response
}
// ID used for this call.
// This can be used to cancel the call if needed.
func (ac *AsyncCall) ID() ID { return ac.id }
// IsReady can be used to check if the result is already prepared.
// This is guaranteed to return true on a result for which Await has already
// returned, or a call that failed to send in the first place.
func (ac *AsyncCall) IsReady() bool {
select {
case <-ac.ready:
return true
default:
return false
}
}
// retire processes the response to the call.
//
// It is an error to call retire more than once: retire is guarded by the
// connection's outgoingCalls map.
func (ac *AsyncCall) retire(response *Response) {
select {
case <-ac.ready:
panic(fmt.Sprintf("jsonrpc2: retire called twice for ID %v", ac.id))
default:
}
ac.response = response
close(ac.ready)
}
// Await waits for (and decodes) the results of a Call.
// The response will be unmarshaled from JSON into the result.
//
// If the call is cancelled due to context cancellation, the result is
// ctx.Err().
func (ac *AsyncCall) Await(ctx context.Context, result any) error {
select {
case <-ctx.Done():
return ctx.Err()
case <-ac.ready:
}
if ac.response.Error != nil {
return ac.response.Error
}
if result == nil {
return nil
}
return json.Unmarshal(ac.response.Result, result)
}
// Cancel cancels the Context passed to the Handle call for the inbound message
// with the given ID.
//
// Cancel will not complain if the ID is not a currently active message, and it
// will not cause any messages that have not arrived yet with that ID to be
// cancelled.
func (c *Connection) Cancel(id ID) {
var req *incomingRequest
c.updateInFlight(func(s *inFlightState) {
req = s.incomingByID[id]
})
if req != nil {
req.cancel()
}
}
// Wait blocks until the connection is fully closed, but does not close it.
func (c *Connection) Wait() error {
return c.wait(true)
}
// wait for the connection to close, and aggregates the most cause of its
// termination, if abnormal.
//
// The fromWait argument allows this logic to be shared with Close, where we
// only want to expose the closeErr.
//
// (Previously, Wait also only returned the closeErr, which was misleading if
// the connection was broken for another reason).
func (c *Connection) wait(fromWait bool) error {
var err error
<-c.done
c.updateInFlight(func(s *inFlightState) {
if fromWait {
if !errors.Is(s.readErr, io.EOF) {
err = s.readErr
}
if err == nil && !errors.Is(s.writeErr, io.EOF) {
err = s.writeErr
}
}
if err == nil {
err = s.closeErr
}
})
return err
}
// Close stops accepting new requests, waits for in-flight requests and enqueued
// Handle calls to complete, and then closes the underlying stream.
//
// After the start of a Close, notification requests (that lack IDs and do not
// receive responses) will continue to be passed to the Preempter, but calls
// with IDs will receive immediate responses with ErrServerClosing, and no new
// requests (not even notifications!) will be enqueued to the Handler.
func (c *Connection) Close() error {
// Stop handling new requests, and interrupt the reader (by closing the
// connection) as soon as the active requests finish.
c.updateInFlight(func(s *inFlightState) { s.connClosing = true })
return c.wait(false)
}
// readIncoming collects inbound messages from the reader and delivers them, either responding
// to outgoing calls or feeding requests to the queue.
func (c *Connection) readIncoming(ctx context.Context, reader Reader, preempter Preempter) {
var err error
for {
var msg Message
msg, err = reader.Read(ctx)
if err != nil {
break
}
switch msg := msg.(type) {
case *Request:
c.acceptRequest(ctx, msg, preempter)
case *Response:
c.updateInFlight(func(s *inFlightState) {
if ac, ok := s.outgoingCalls[msg.ID]; ok {
delete(s.outgoingCalls, msg.ID)
ac.retire(msg)
} else {
// TODO: How should we report unexpected responses?
}
})
default:
c.internalErrorf("Read returned an unexpected message of type %T", msg)
}
}
c.updateInFlight(func(s *inFlightState) {
s.reading = false
s.readErr = err
// Retire any outgoing requests that were still in flight: with the Reader no
// longer being processed, they necessarily cannot receive a response.
for id, ac := range s.outgoingCalls {
ac.retire(&Response{ID: id, Error: err})
}
s.outgoingCalls = nil
})
}
// acceptRequest either handles msg synchronously or enqueues it to be handled
// asynchronously.
func (c *Connection) acceptRequest(ctx context.Context, msg *Request, preempter Preempter) {
// In theory notifications cannot be cancelled, but we build them a cancel
// context anyway.
reqCtx, cancel := context.WithCancel(ctx)
req := &incomingRequest{
Request: msg,
ctx: reqCtx,
cancel: cancel,
}
// If the request is a call, add it to the incoming map so it can be
// cancelled (or responded) by ID.
var err error
c.updateInFlight(func(s *inFlightState) {
s.incoming++
if req.IsCall() {
if s.incomingByID[req.ID] != nil {
err = fmt.Errorf("%w: request ID %v already in use", ErrInvalidRequest, req.ID)
req.ID = ID{} // Don't misattribute this error to the existing request.
return
}
if s.incomingByID == nil {
s.incomingByID = make(map[ID]*incomingRequest)
}
s.incomingByID[req.ID] = req
// When shutting down, reject all new Call requests, even if they could
// theoretically be handled by the preempter. The preempter could return
// ErrAsyncResponse, which would increase the amount of work in flight
// when we're trying to ensure that it strictly decreases.
err = s.shuttingDown(ErrServerClosing)
}
})
if err != nil {
c.processResult("acceptRequest", req, nil, err)
return
}
if preempter != nil {
result, err := preempter.Preempt(req.ctx, req.Request)
if !errors.Is(err, ErrNotHandled) {
c.processResult("Preempt", req, result, err)
return
}
}
c.updateInFlight(func(s *inFlightState) {
// If the connection is shutting down, don't enqueue anything to the
// handler — not even notifications. That ensures that if the handler
// continues to make progress, it will eventually become idle and
// close the connection.
err = s.shuttingDown(ErrServerClosing)
if err != nil {
return
}
// We enqueue requests that have not been preempted to an unbounded slice.
// Unfortunately, we cannot in general limit the size of the handler
// queue: we have to read every response that comes in on the wire
// (because it may be responding to a request issued by, say, an
// asynchronous handler), and in order to get to that response we have
// to read all of the requests that came in ahead of it.
s.handlerQueue = append(s.handlerQueue, req)
if !s.handlerRunning {
// We start the handleAsync goroutine when it has work to do, and let it
// exit when the queue empties.
//
// Otherwise, in order to synchronize the handler we would need some other
// goroutine (probably readIncoming?) to explicitly wait for handleAsync
// to finish, and that would complicate error reporting: either the error
// report from the goroutine would be blocked on the handler emptying its
// queue (which was tried, and introduced a deadlock detected by
// TestCloseCallRace), or the error would need to be reported separately
// from synchronizing completion. Allowing the handler goroutine to exit
// when idle seems simpler than trying to implement either of those
// alternatives correctly.
s.handlerRunning = true
go c.handleAsync()
}
})
if err != nil {
c.processResult("acceptRequest", req, nil, err)
}
}
// handleAsync invokes the handler on the requests in the handler queue
// sequentially until the queue is empty.
func (c *Connection) handleAsync() {
for {
var req *incomingRequest
c.updateInFlight(func(s *inFlightState) {
if len(s.handlerQueue) > 0 {
req, s.handlerQueue = s.handlerQueue[0], s.handlerQueue[1:]
} else {
s.handlerRunning = false
}
})
if req == nil {
return
}
// Only deliver to the Handler if not already canceled.
if err := req.ctx.Err(); err != nil {
c.updateInFlight(func(s *inFlightState) {
if s.writeErr != nil {
// Assume that req.ctx was canceled due to s.writeErr.
// TODO(#51365): use a Context API to plumb this through req.ctx.
err = fmt.Errorf("%w: %v", ErrServerClosing, s.writeErr)
}
})
c.processResult("handleAsync", req, nil, err)
continue
}
releaser := &releaser{ch: make(chan struct{})}
ctx := context.WithValue(req.ctx, asyncKey, releaser)
go func() {
defer releaser.release(true)
result, err := c.handler.Handle(ctx, req.Request)
c.processResult(c.handler, req, result, err)
}()
<-releaser.ch
}
}
// processResult processes the result of a request and, if appropriate, sends a response.
func (c *Connection) processResult(from any, req *incomingRequest, result any, err error) error {
switch err {
case ErrNotHandled, ErrMethodNotFound:
// Add detail describing the unhandled method.
err = fmt.Errorf("%w: %q", ErrMethodNotFound, req.Method)
}
if result != nil && err != nil {
c.internalErrorf("%#v returned a non-nil result with a non-nil error for %s:\n%v\n%#v", from, req.Method, err, result)
result = nil // Discard the spurious result and respond with err.
}
if req.IsCall() {
if result == nil && err == nil {
err = c.internalErrorf("%#v returned a nil result and nil error for a %q Request that requires a Response", from, req.Method)
}
response, respErr := NewResponse(req.ID, result, err)
// The caller could theoretically reuse the request's ID as soon as we've
// sent the response, so ensure that it is removed from the incoming map
// before sending.
c.updateInFlight(func(s *inFlightState) {
delete(s.incomingByID, req.ID)
})
if respErr == nil {
writeErr := c.write(notDone{req.ctx}, response)
if err == nil {
err = writeErr
}
} else {
err = c.internalErrorf("%#v returned a malformed result for %q: %w", from, req.Method, respErr)
}
} else { // req is a notification
if result != nil {
err = c.internalErrorf("%#v returned a non-nil result for a %q Request without an ID", from, req.Method)
} else if err != nil {
err = fmt.Errorf("%w: %q notification failed: %v", ErrInternal, req.Method, err)
}
}
if err != nil {
// TODO: can/should we do anything with this error beyond writing it to the event log?
// (Is this the right label to attach to the log?)
}
// Cancel the request to free any associated resources.
req.cancel()
c.updateInFlight(func(s *inFlightState) {
if s.incoming == 0 {
panic("jsonrpc2: processResult called when incoming count is already zero")
}
s.incoming--
})
return nil
}
// write is used by all things that write outgoing messages, including replies.
// it makes sure that writes are atomic
func (c *Connection) write(ctx context.Context, msg Message) error {
var err error
// Fail writes immediately if the connection is shutting down.
//
// TODO(rfindley): should we allow cancellation notifications through? It
// could be the case that writes can still succeed.
c.updateInFlight(func(s *inFlightState) {
err = s.shuttingDown(ErrServerClosing)
})
if err == nil {
err = c.writer.Write(ctx, msg)
}
// For cancelled or rejected requests, we don't set the writeErr (which would
// break the connection). They can just be returned to the caller.
if err != nil && ctx.Err() == nil && !errors.Is(err, ErrRejected) {
// The call to Write failed, and since ctx.Err() is nil we can't attribute
// the failure (even indirectly) to Context cancellation. The writer appears
// to be broken, and future writes are likely to also fail.
//
// If the read side of the connection is also broken, we might not even be
// able to receive cancellation notifications. Since we can't reliably write
// the results of incoming calls and can't receive explicit cancellations,
// cancel the calls now.
c.updateInFlight(func(s *inFlightState) {
if s.writeErr == nil {
s.writeErr = err
for _, r := range s.incomingByID {
r.cancel()
}
}
})
}
return err
}
// internalErrorf reports an internal error. By default it panics, but if
// c.onInternalError is non-nil it instead calls that and returns an error
// wrapping ErrInternal.
func (c *Connection) internalErrorf(format string, args ...any) error {
err := fmt.Errorf(format, args...)
if c.onInternalError == nil {
panic("jsonrpc2: " + err.Error())
}
c.onInternalError(err)
return fmt.Errorf("%w: %v", ErrInternal, err)
}
// notDone is a context.Context wrapper that returns a nil Done channel.
type notDone struct{ ctx context.Context }
func (ic notDone) Value(key any) any {
return ic.ctx.Value(key)
}
func (notDone) Done() <-chan struct{} { return nil }
func (notDone) Err() error { return nil }
func (notDone) Deadline() (time.Time, bool) { return time.Time{}, false }