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relspecgo/vendor/github.com/gdamore/tcell/v2/cell.go
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2026-05-20 22:52:20 +02:00

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Go

// Copyright 2025 The TCell Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use file except in compliance with the License.
// You may obtain a copy of the license at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcell
import (
"github.com/rivo/uniseg"
)
type cell struct {
currStr string
lastStr string
currStyle Style
lastStyle Style
width int
lock bool
}
func (c *cell) setDirty(dirty bool) {
if dirty {
c.lastStr = ""
} else {
if c.currStr == "" {
c.currStr = " "
}
c.lastStr = c.currStr
c.lastStyle = c.currStyle
}
}
// CellBuffer represents a two-dimensional array of character cells.
// This is primarily intended for use by Screen implementors; it
// contains much of the common code they need. To create one, just
// declare a variable of its type; no explicit initialization is necessary.
//
// CellBuffer is not thread safe.
type CellBuffer struct {
w int
h int
cells []cell
}
// SetContent sets the contents (primary rune, combining runes,
// and style) for a cell at a given location. If the background or
// foreground of the style is set to ColorNone, then the respective
// color is left un changed.
//
// Deprecated: Use Put instead, which this is implemented in terms of.
func (cb *CellBuffer) SetContent(x int, y int, mainc rune, combc []rune, style Style) {
cb.Put(x, y, string(append([]rune{mainc}, combc...)), style)
}
// Put a single styled grapheme using the given string and style
// at the same location. Note that only the first grapheme in the string
// will bre displayed, using only the 1 or 2 (depending on width) cells
// located at x, y. It returns the rest of the string, and the width used.
func (cb *CellBuffer) Put(x int, y int, str string, style Style) (string, int) {
var width int = 0
if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
var cl string
c := &cb.cells[(y*cb.w)+x]
state := -1
for width == 0 && str != "" {
var g string
g, str, width, state = uniseg.FirstGraphemeClusterInString(str, state)
cl += g
if g == "" {
break
}
}
// Wide characters: we want to mark the "wide" cells
// dirty as well as the base cell, to make sure we consider
// both cells as dirty together. We only need to do this
// if we're changing content
if width > 0 && cl != c.currStr {
// Prevent unnecessary boundchecks for first cell, since we already
// received that one.
c.setDirty(true)
for i := 1; i < width; i++ {
cb.SetDirty(x+i, y, true)
}
}
c.currStr = cl
c.width = width
if style.fg == ColorNone {
style.fg = c.currStyle.fg
}
if style.bg == ColorNone {
style.bg = c.currStyle.bg
}
c.currStyle = style
}
return str, width
}
// Get the contents of a character cell (or two adjacent cells), including the
// the style and the display width in cells. (The width can be either 1, normally,
// or 2 for East Asian full-width characters. If the width is 0, then the cell is
// is empty.)
func (cb *CellBuffer) Get(x, y int) (string, Style, int) {
var style Style
var width int
var str string
if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
c := &cb.cells[(y*cb.w)+x]
str, style = c.currStr, c.currStyle
if width = c.width; width == 0 || str == "" {
width = 1
str = " "
}
}
return str, style, width
}
// GetContent returns the contents of a character cell, including the
// primary rune, any combining character runes (which will usually be
// nil), the style, and the display width in cells. (The width can be
// either 1, normally, or 2 for East Asian full-width characters.)
//
// Deprecated: Use Get, which this implemented in terms of.
func (cb *CellBuffer) GetContent(x, y int) (rune, []rune, Style, int) {
var style Style
var width int
var mainc rune
var combc []rune
str, style, width := cb.Get(x, y)
for i, r := range str {
if i == 0 {
mainc = r
} else {
combc = append(combc, r)
}
}
return mainc, combc, style, width
}
// Size returns the (width, height) in cells of the buffer.
func (cb *CellBuffer) Size() (int, int) {
return cb.w, cb.h
}
// Invalidate marks all characters within the buffer as dirty.
func (cb *CellBuffer) Invalidate() {
for i := range cb.cells {
cb.cells[i].lastStr = ""
}
}
// Dirty checks if a character at the given location needs to be
// refreshed on the physical display. This returns true if the cell
// content is different since the last time it was marked clean.
func (cb *CellBuffer) Dirty(x, y int) bool {
if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
c := &cb.cells[(y*cb.w)+x]
if c.lock {
return false
}
if c.lastStyle != c.currStyle {
return true
}
if c.lastStr != c.currStr {
return true
}
}
return false
}
// SetDirty is normally used to indicate that a cell has
// been displayed (in which case dirty is false), or to manually
// force a cell to be marked dirty.
func (cb *CellBuffer) SetDirty(x, y int, dirty bool) {
if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
c := &cb.cells[(y*cb.w)+x]
c.setDirty(dirty)
}
}
// LockCell locks a cell from being drawn, effectively marking it "clean" until
// the lock is removed. This can be used to prevent tcell from drawing a given
// cell, even if the underlying content has changed. For example, when drawing a
// sixel graphic directly to a TTY screen an implementer must lock the region
// underneath the graphic to prevent tcell from drawing on top of the graphic.
func (cb *CellBuffer) LockCell(x, y int) {
if x < 0 || y < 0 {
return
}
if x >= cb.w || y >= cb.h {
return
}
c := &cb.cells[(y*cb.w)+x]
c.lock = true
}
// UnlockCell removes a lock from the cell and marks it as dirty
func (cb *CellBuffer) UnlockCell(x, y int) {
if x < 0 || y < 0 {
return
}
if x >= cb.w || y >= cb.h {
return
}
c := &cb.cells[(y*cb.w)+x]
c.lock = false
cb.SetDirty(x, y, true)
}
// Resize is used to resize the cells array, with different dimensions,
// while preserving the original contents. The cells will be invalidated
// so that they can be redrawn.
func (cb *CellBuffer) Resize(w, h int) {
if cb.h == h && cb.w == w {
return
}
newc := make([]cell, w*h)
for y := 0; y < h && y < cb.h; y++ {
for x := 0; x < w && x < cb.w; x++ {
oc := &cb.cells[(y*cb.w)+x]
nc := &newc[(y*w)+x]
nc.currStr = oc.currStr
nc.currStyle = oc.currStyle
nc.width = oc.width
nc.lastStr = ""
}
}
cb.cells = newc
cb.h = h
cb.w = w
}
// Fill fills the entire cell buffer array with the specified character
// and style. Normally choose ' ' to clear the screen. This API doesn't
// support combining characters, or characters with a width larger than one.
// If either the foreground or background are ColorNone, then the respective
// color is unchanged.
func (cb *CellBuffer) Fill(r rune, style Style) {
for i := range cb.cells {
c := &cb.cells[i]
c.currStr = string(r)
cs := style
if cs.fg == ColorNone {
cs.fg = c.currStyle.fg
}
if cs.bg == ColorNone {
cs.bg = c.currStyle.bg
}
c.currStyle = cs
c.width = 1
}
}