Files
relspecgo/pkg/models/sorting.go
Hein 8c602e3db0
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Added go text template writier (#1)
feat(templ):  added templ to command line that reads go template and outputs code

Reviewed-on: #1
Co-authored-by: Hein <hein.puth@gmail.com>
Co-committed-by: Hein <hein.puth@gmail.com>
2026-01-03 19:05:53 +00:00

283 lines
7.3 KiB
Go

package models
import (
"sort"
"strings"
)
// SortOrder represents the sort direction
type SortOrder bool
const (
// Ascending sort order
Ascending SortOrder = false
// Descending sort order
Descending SortOrder = true
)
// Schema Sorting
// SortSchemasByName sorts schemas by name
func SortSchemasByName(schemas []*Schema, desc bool) error {
sort.SliceStable(schemas, func(i, j int) bool {
cmp := strings.Compare(strings.ToLower(schemas[i].Name), strings.ToLower(schemas[j].Name))
if desc {
return cmp > 0
}
return cmp < 0
})
return nil
}
// SortSchemasBySequence sorts schemas by sequence number
func SortSchemasBySequence(schemas []*Schema, desc bool) error {
sort.SliceStable(schemas, func(i, j int) bool {
if desc {
return schemas[i].Sequence > schemas[j].Sequence
}
return schemas[i].Sequence < schemas[j].Sequence
})
return nil
}
// Table Sorting
// SortTablesByName sorts tables by name
func SortTablesByName(tables []*Table, desc bool) error {
sort.SliceStable(tables, func(i, j int) bool {
cmp := strings.Compare(strings.ToLower(tables[i].Name), strings.ToLower(tables[j].Name))
if desc {
return cmp > 0
}
return cmp < 0
})
return nil
}
// SortTablesBySequence sorts tables by sequence number
func SortTablesBySequence(tables []*Table, desc bool) error {
sort.SliceStable(tables, func(i, j int) bool {
if desc {
return tables[i].Sequence > tables[j].Sequence
}
return tables[i].Sequence < tables[j].Sequence
})
return nil
}
// Column Sorting
// SortColumnsMapByName converts column map to sorted slice by name
func SortColumnsMapByName(columns map[string]*Column, desc bool) []*Column {
result := make([]*Column, 0, len(columns))
for _, col := range columns {
result = append(result, col)
}
_ = SortColumnsByName(result, desc)
return result
}
// SortColumnsMapBySequence converts column map to sorted slice by sequence
func SortColumnsMapBySequence(columns map[string]*Column, desc bool) []*Column {
result := make([]*Column, 0, len(columns))
for _, col := range columns {
result = append(result, col)
}
_ = SortColumnsBySequence(result, desc)
return result
}
// SortColumnsByName sorts columns by name
func SortColumnsByName(columns []*Column, desc bool) error {
sort.SliceStable(columns, func(i, j int) bool {
cmp := strings.Compare(strings.ToLower(columns[i].Name), strings.ToLower(columns[j].Name))
if desc {
return cmp > 0
}
return cmp < 0
})
return nil
}
// SortColumnsBySequence sorts columns by sequence number
func SortColumnsBySequence(columns []*Column, desc bool) error {
sort.SliceStable(columns, func(i, j int) bool {
if desc {
return columns[i].Sequence > columns[j].Sequence
}
return columns[i].Sequence < columns[j].Sequence
})
return nil
}
// View Sorting
// SortViewsByName sorts views by name
func SortViewsByName(views []*View, desc bool) error {
sort.SliceStable(views, func(i, j int) bool {
cmp := strings.Compare(strings.ToLower(views[i].Name), strings.ToLower(views[j].Name))
if desc {
return cmp > 0
}
return cmp < 0
})
return nil
}
// SortViewsBySequence sorts views by sequence number
func SortViewsBySequence(views []*View, desc bool) error {
sort.SliceStable(views, func(i, j int) bool {
if desc {
return views[i].Sequence > views[j].Sequence
}
return views[i].Sequence < views[j].Sequence
})
return nil
}
// Sequence Sorting
// SortSequencesByName sorts sequences by name
func SortSequencesByName(sequences []*Sequence, desc bool) error {
sort.SliceStable(sequences, func(i, j int) bool {
cmp := strings.Compare(strings.ToLower(sequences[i].Name), strings.ToLower(sequences[j].Name))
if desc {
return cmp > 0
}
return cmp < 0
})
return nil
}
// SortSequencesBySequence sorts sequences by sequence number
func SortSequencesBySequence(sequences []*Sequence, desc bool) error {
sort.SliceStable(sequences, func(i, j int) bool {
if desc {
return sequences[i].Sequence > sequences[j].Sequence
}
return sequences[i].Sequence < sequences[j].Sequence
})
return nil
}
// Index Sorting
// SortIndexesMapByName converts index map to sorted slice by name
func SortIndexesMapByName(indexes map[string]*Index, desc bool) []*Index {
result := make([]*Index, 0, len(indexes))
for _, idx := range indexes {
result = append(result, idx)
}
_ = SortIndexesByName(result, desc)
return result
}
// SortIndexesMapBySequence converts index map to sorted slice by sequence
func SortIndexesMapBySequence(indexes map[string]*Index, desc bool) []*Index {
result := make([]*Index, 0, len(indexes))
for _, idx := range indexes {
result = append(result, idx)
}
_ = SortIndexesBySequence(result, desc)
return result
}
// SortIndexesByName sorts indexes by name
func SortIndexesByName(indexes []*Index, desc bool) error {
sort.SliceStable(indexes, func(i, j int) bool {
cmp := strings.Compare(strings.ToLower(indexes[i].Name), strings.ToLower(indexes[j].Name))
if desc {
return cmp > 0
}
return cmp < 0
})
return nil
}
// SortIndexesBySequence sorts indexes by sequence number
func SortIndexesBySequence(indexes []*Index, desc bool) error {
sort.SliceStable(indexes, func(i, j int) bool {
if desc {
return indexes[i].Sequence > indexes[j].Sequence
}
return indexes[i].Sequence < indexes[j].Sequence
})
return nil
}
// Constraint Sorting
// SortConstraintsMapByName converts constraint map to sorted slice by name
func SortConstraintsMapByName(constraints map[string]*Constraint, desc bool) []*Constraint {
result := make([]*Constraint, 0, len(constraints))
for _, c := range constraints {
result = append(result, c)
}
_ = SortConstraintsByName(result, desc)
return result
}
// SortConstraintsByName sorts constraints by name
func SortConstraintsByName(constraints []*Constraint, desc bool) error {
sort.SliceStable(constraints, func(i, j int) bool {
cmp := strings.Compare(strings.ToLower(constraints[i].Name), strings.ToLower(constraints[j].Name))
if desc {
return cmp > 0
}
return cmp < 0
})
return nil
}
// Relationship Sorting
// SortRelationshipsMapByName converts relationship map to sorted slice by name
func SortRelationshipsMapByName(relationships map[string]*Relationship, desc bool) []*Relationship {
result := make([]*Relationship, 0, len(relationships))
for _, r := range relationships {
result = append(result, r)
}
_ = SortRelationshipsByName(result, desc)
return result
}
// SortRelationshipsByName sorts relationships by name
func SortRelationshipsByName(relationships []*Relationship, desc bool) error {
sort.SliceStable(relationships, func(i, j int) bool {
cmp := strings.Compare(strings.ToLower(relationships[i].Name), strings.ToLower(relationships[j].Name))
if desc {
return cmp > 0
}
return cmp < 0
})
return nil
}
// Script Sorting
// SortScriptsByName sorts scripts by name
func SortScriptsByName(scripts []*Script, desc bool) error {
sort.SliceStable(scripts, func(i, j int) bool {
cmp := strings.Compare(strings.ToLower(scripts[i].Name), strings.ToLower(scripts[j].Name))
if desc {
return cmp > 0
}
return cmp < 0
})
return nil
}
// Enum Sorting
// SortEnumsByName sorts enums by name
func SortEnumsByName(enums []*Enum, desc bool) error {
sort.SliceStable(enums, func(i, j int) bool {
cmp := strings.Compare(strings.ToLower(enums[i].Name), strings.ToLower(enums[j].Name))
if desc {
return cmp > 0
}
return cmp < 0
})
return nil
}